Split Beam
How it works
Seven cards, two hands
You are dealt seven and must split them into a five-card hand and a two-card hand. The five must rank higher than the two.
Both halves must win
Your five beats the host's five and your two beats the host's two: that settles in your favour. Win one and lose the other and the round is a stand-off. Lose both and the cover is gone.
The stand-off is the point
A large share of rounds end level. That is not a design flaw; it is what makes a game this slow-moving playable at all.
Rewards
| Outcome | Reward | Chance |
|---|---|---|
| Both halves · You take it | 1 : 1 | ~28.6% |
| Level | stake returned | ~41.5% |
| The host takes it | — | ~29.9% |
The odds
Why the margin is small
Stand-offs cost nothing and there are a great many of them, so only the difference between clear wins and clear losses is left to price. That difference comes to about 2.7 percent.
Where the split matters
The strongest five you can build is not always the right split — sometimes a slightly weaker five that lifts the two is better. That single decision is worth more than a percent on its own.
Guide
Why cards are different
A grid draws afresh every round. A deck does not: every card that has already appeared changes what is left, so the odds move while the hand is in progress. That is the only family here where what you have seen tells you something.
Order of play is the whole game
In most card games the house acts last and knows more when it acts. The rules that look arbitrary — draw to sixteen, fold below a threshold, act before the fifth card — are all attempts to price that asymmetry.
Where the margin lives
A well-played card game has one of the narrowest margins anywhere: a fraction of a percent. Played carelessly, the same game can cost ten times that. The gap between the two numbers is the value of knowing the rule.
A caution about systems
Doubling after a loss does not change any game's margin. It changes the shape of the loss — many small wins and one very large loss — and the total expected result stays exactly where it was.
Credits are virtual. They cannot be bought, transferred or cashed out.