Light, pattern, chance
Forty-four table, ring, reel and dice games, each one explained before you play it. Nothing here costs money and nothing here pays money.
Four families
Every game belongs to one of them, and every family is built on a different idea.
Why the numbers are printed
Every game on Luminarixs shows its return, its house margin and how its rewards are worked out, in a drawer under the board. Not because anybody demands it, but because a game you understand is a better game.
Read before you play
Rules, reward table and the arithmetic behind it, on the same page as the board. No overlay opens over the game and nothing is hidden a click away.
The credits are the whole economy
You start with a thousand. They cannot be bought, sold, transferred or cashed out. When they run out you are given more, and that is the end of the story.
Six languages, one build
English, German, Romanian, Norwegian, Swedish and Polish — the same games, the same explanations, translated rather than machine-fed.
How the credits work
A thousand to start
Every visitor begins with a thousand virtual credits. Nothing is asked for and nothing is stored beyond your own browser.
Five hundred more, once
The first time your balance reaches zero, five hundred credits arrive with no strings attached.
An address, and ten thousand
After that, an account keeps you going: an email address, no password and no payment, and ten thousand credits land straight away.
Ten thousand a month
A member who reaches zero receives ten thousand more, once every thirty days, for as long as the account exists.
A place to start
Six games that show what each family is like.
See all forty-four →